Q.U.B.E. 2 Blog Post on Xbox Wire

We recently did an Xbox Wire Blog Post about Q.U.B.E. 2 and it's performance on Xbox One X. 

"We’re supporting Xbox One X Enhanced with 4K Ultra HD. Q.U.B.E. 2 also natively switches to 4K resolution when a 4K television is detected when playing on the Xbox One X, which enables super sharp edging and a crystal-clear focus of the game world."

You can read the full article here.

Free Weekend on Steam!
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With the imminent release of Q.U.B.E. 2 next week, we’re holding a free weekend on Steam for Q.U.B.E: Director’s Cut!

If you’ve been wanting to check out the game or if you know a friend who would love to play it, please let them know as it’s a great opportunity to do so!

There’s also a major discount so go pick it up here and share the news.

We can’t wait to bring you Q.U.B.E. 2 next week and we hope this satisfies that craving until Tuesday!

Thanks!

The Q.U.B.E. 2 OST is Now Available for Pre-Order

Our wonderfully talented music composer, David Housden, has announced that the Q.U.B.E. 2 original soundtrack is now available for pre-order. You can check it out here.

4 tracks will be available for immediate download to early adopters, with the rest following suit on the 13th.

David is an award-winning, BAFTA-nominated composer. He did a phenomenal job composing the beautifully mysterious and immersive soundtrack to Q.U.B.E. 2 so we hope you enjoy it!

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Our Launch Trailer is Out!

We’re incredibly pleased to finally be able to share the Official Launch Trailer for Q.U.B.E. 2! 
Coming 13th March to PC, Xbox One and PS4.

Please head over to the Q.U.B.E. 2 store page and wishlist the game if you haven't already: http://store.steampowered.com/app/359100/QUBE_2

We hope you enjoy the trailer and are looking forward to the game!

 

Unreal Engine Blog Post

Our Art Director, Harry recently did a blogpost on Unreal Engine so if you're interested in Unreal Engine, game art and level design, check out our article: https://www.unrealengine.com/en-US/blog/how-unreal-engine-helped-q-u-b-e-2-achieve-stunning-environments-and-level-design

It describes his art process, the differences between Q.U.B.E. 1 and Q.U.B.E. 2 and our experience over the game's development.